Archive for April, 2011

25
Apr

Frontiers – Cable Power

   Posted by: Andrew Linstrom    in Frontiers

Of the great marvels of the new age of industry, cable power is one that has revolutionized city life the most. Among captains of industry, a city’s progress is measured by the extent of its cable power grid. Beneath a city’s streets, mighty cables and chains heave along their conduits, a river of kinetic energy that can be tapped for strength to power a myriad of purposes from cable cars to machine tools and home conveniences.

Read the rest of this entry »

11
Apr

Frontiers – Skagar Origin For Fantasy Craft, Take One

   Posted by: Andrew Linstrom    in Fantasy Craft, Frontiers

This week’s Monday update continues on the tail of last week’s. We’ve got playtest stats for the skagar as a PC race in Fantasy Craft!

Skagar

You’re a skagar, a troll-like humanoid descended from slave soldiers bred by the orcs in Ber-Tud, and abandoned after a failed invasion among the humans that have played uneasy host ever since. Broad, bold, and hard to kill, your people typically stand between six and half to eight feet tall. Your skin tones may range from an elephantine gray to deep forest greens and earthy browns, with your oily hair in a darker shade. Your long-fingered hands can vary in the number of digits, typically from three to six, one of several common mutations that occur as a byproduct of your regeneration.

You grew up either in human lands where you were treated as a second-class citizen, or riding in halfling caravans among the only other people that sees yours as peers. Good work is hard to come by for skagar, who are mistrusted and relegated to dangerous and unsavory jobs. You tire of laboring under inequality, and have taken up a life of adventure to escape the grind of persecution and to find fame, fortune, and friends worth staking your hard-to-take life for.

Common Personality Traits: Proud, long-suffering, understated, direct, reliable
Common Physical Traits: Extra fingers, hulking, rumbling voice, oily locks
Example Names: Belka, Django, Koloro, Nadja, Rajko, Tshaya
Splinter Race Feats: In progress.
Type: Medium (1×1) biped folk with a Reach of 1. Your maximum wounds equal your Constitution score.

  • Attributes: +2 Strength, +2 Constitution, -2 Charisma
  • Base Speed: 30 ft.
  • Hungry: You require 5 common meals each day instead of 3 (see Fantasy Craft page 217).
  • Persecuted: You suffer a -1 penalty to your Legend (minimum 0) (see Fantasy Craft, page 29).
  • Regeneration 1: You heal 1 point of damage per round (you choose whether to heal subdual, vitality, or a wound). Also, your critical injuries heal in 1d4 hours instead of 1d4 months and you are only sickened for 1d6 minutes when successfully treated.
  • Rock Solid: You gain 1 additional wound each level.
  • Sullen: You suffer a –2 penalty with Impress checks targeting characters within Close Quarters.

Notes: I was originally going to just use the ogre PC race and the Stone Brave feat, but making them a Large-size creature didn’t fit with their original concept as creatures a bit bigger than humans, but not so much bigger that they can’t use human-sized furniture or equipment. Their regeneration 1 ability doesn’t have a cost in the point buy species creation guidelines for Fantasy Craft, so I priced it at one higher than the highest costing abilities on the list. Their persecuted drawback slows their Reputation gain, particularly at lower levels, but by the time they’re higher level heroes and their legends are clearly on the rise, they’ll be just as renowned as their non-skagar cohorts.

4
Apr

Frontiers – Skagar

   Posted by: Andrew Linstrom    in Frontiers

Broad, bold, and hard to kill, the troll-like humanoids called the skagar are typically between six and half to eight feet tall. Their skin tones range from an elephantine gray to deep forest greens and earthy browns, with their oily hair in a darker shade. Their long-fingered hands can vary in the number of digits, typically from three to six, one of several common mutations that occur as a byproduct of their regeneration. Their power of regeneration is slower than their theorized trollish cousins, but still extraordinary when compared to other civilized humanoids. Skagar can regrow severed or shattered limbs, cling to life in the face of disastrous blood loss, and even recover from trauma to the brain and heart that does not kill them outright. Not only does their hypernatural capacity for recovery make them hard to kill, it allows their bodies to accept alchemical and mechanical augmentations much more easily than other humanoid species.

Read the rest of this entry »