Archive for May, 2011

23
May

Frontiers – New Bronok

   Posted by: Andrew Linstrom    in Frontiers

On the farthest edge of the western frontier, nestled in the mountains that wall off the verdant land of eastern Nasertia from the tractless Sinstruck Waste that stretches westward beyond reckoning, rests the dwarven enclave of New Bronok. Founded in the first wave of the Nebren diaspora, New Bronok is a bastion of dwarven culture and industry. Though it’s about as far as one can get from Nebre and remain in “civilization,” the city maintains close ties to the dwarves in the homeland and the socialist revolution brewing there. And even though it lies on and just under the surface like the shared human and dwarven cities in the homeland, it is entirely dwarven-run like the deeper cities now lost to the invaders. Though some humans and others reside there, the city’s low ceilings and unlit warrens constantly remind them and any visitors of the truth: New Bronok is a home for dwarves. 

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To follow on the heels of Monday’s update, here are playtest rules for playing gnomes in Fantasy Craft! Gnomes are represented in Fantasy Craft by the Pech origin with the Shore Folk feat.

Shore Folk [Species]

Prerequisites: Pech, Level 1 only.
Benefit: The lower of your Strength or Constitution scores rises by 2 (your choice in the case of a tie), and you gain the aquatic I and superior swimmer I NPC qualities (see Fantasy Craft page 230 and 235). When taking the Basic Skill Mastery feat you have access to a new skill pair: Shore-Hunter (Athletics & Survival).

16
May

Frontiers – Gnomes, or the Shore Folk

   Posted by: Andrew Linstrom    in Frontiers

The black-clad, shore dwelling, legendary whalers who call themselves the gnomes can be found living by the ocean on every known continent, from the frozen reaches in the north of Atrebor or Nasertia, down to the strands where Ber-Tud’s sweltering jungles meet the sea. Their walled villages have little contact with one another, but they somehow maintain a common language and culture. Their word for themselves, “gnome,” means “earth dweller.” It seems incongruous for a race that lives by the sea, but to the gnomes, whose whole world is the ocean and its perils and bounties, their land dwelling is what sets them apart from the flora and fauna they hunt and harvest.

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9
May

Frontiers – The Goblin Wastes

   Posted by: Andrew Linstrom    in Frontiers

This week’s update is dedicated to Taimur.

Stretching between the North Sajoo River and the South Sajoo River, in the rain shadow behind the orc-ridden Wyvern Peaks, lies a pocket of arid frontier called the Goblin Wastes. In it dwell vicious tribes of eponymous goblins, hardy halflings, and monstrous desert creatures. Also tucked between the dunes are riches and marvels, ruins and rare plants and blooms of meteoric glass, that tempt the brave and greedy to risk their doom against their fortune.
2
May

Frontiers – The New Gods

   Posted by: Andrew Linstrom    in Frontiers

The greatest of the gods looking down on mortalkind from the heavens and their shining city on the moon are ageless beyond man’s reckoning, the origins of their birth or ascent lost or borne only in hazy myth. Among the lesser deities and demigods, though, are those whose birth was mortal, and the tales of their ascent are known to recent legend or even recorded history. Of this new breed of gods and goddesses, the three with the widest following are Alesh the Marksman, Etain the Frigid Bitch, and Zsofia the Innovator. 

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