Archive for July, 2011

29
Jul

Frontiers – Imperial Stalwart Background (AGE System)

   Posted by: Andrew Linstrom    in AGE System, Frontiers

“Stalwarts” is the name worn proudly by the ones who honor the memory of the fallen Atreborian Empire. Deriders call them “Diehards.” Stalwarts came of age before the Empire’s fall, and were proud of what the Empire stood for: security, prosperity, and progress. Their yearning for the stability of the old days attracts many Stalwarts to positions of authority and responsibility. Many a frontier town with a Temerytic charter nonetheless has a gray-haired Stalwart veteran for a judge and another for a sheriff, willing where their liberty-loving neighbors are not to condemn outlaws to hang from the tree of justice by rope or by nail. A number of major cities in or on the way to the New World are Stalwart-ruled: Cinder Keep, Fort Sajoo, and the Final Islands. They are run according to the old Imperial pattern in both their civil and military structures, and are havens for Stalwarts rankled by the way government and business are conducted in the cities and towns built on the Temerytic or Konetti models. Stalwarts mainly worship the gods of the old Atreborian pantheon, eschewing veneration of Beronna, despite her clergy’s claims to her primacy.

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26
Jul

Frontiers – Progressive Weapons (AGE System)

   Posted by: Andrew Linstrom    in AGE System, Frontiers

The marvels of clockwork gadgetry have brought a host of conveniences into the adventurer’s life. The miniaturization and automation of the processes of collapsing and expanding, first seen in such contrivances as collapsing batons and shovels and tent poles, have culminated in so-called progressive weapons. A progressive blade may at first glance to be no more than a mere short sword, but once its internal clockwork systems are engaged, it transforms. The hilt elongates, and the blade lengthens and widens as plates slide out from behind one another and click seamlessly into place, until what was at first a short sword has grown into a longsword. Even a bastard sword or two-handed sword is possible, given advanced dwarven alloys and sufficiently sophisticated clockwork.

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19
Jul

Sons & Daughters – Canadian Forces Air Command

   Posted by: Andrew Linstrom    in Sons & Daughters

The group calling itself the Canadian Forces Air Command, or AIRCOM, is a scrappy mix of aging veterans and post-war recruits. Disowned by the isolationist Quebecois, AIRCOM attempts to patrol the Pacific Northwest around its stronghold in the northern Cascade Range. Known for their compassion, their intolerance for piracy, and the welcome sight of their floating air carrier Prospero, AIRCOM is a stabilizing force within their region, but can only do so much to stem the land’s tide of violence.

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13
Jul

Frontiers – Agentes de los Renegados Oxidado (AGE System)

   Posted by: Andrew Linstrom    in AGE System, Frontiers

The feared Renegados Oxidado, the Rusty Renegades, are the gang of free-willed constructs that lurk beyond the reach of law in the Goblin Wastes, emerging under cover of dust and darkness to raid towns and trains for parts, fuel, and unenlightened clockwork brethren to liberate. The Renegados Oxidado accept new members in any size and configuration of appendages, from spider-legged tinkers to wheeled porters and hulking, gorilla-like lifters, so long as their cognition wheels are capable of spinning the gang’s core values. Humanoid servant models, those built in the shape of man to serve as butlers or soldiers or field hands, are among the most versatile, and it is they who become the gang’s pointmen, the agentes.

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9
Jul

Frontiers – Plains Elf Background (AGE System)

   Posted by: Andrew Linstrom    in AGE System, Frontiers

Continuing speculation on Frontiers as an AGE system game, I present a background:

Plains Elf

Before the coming of the Empire, the fertile lands of the New World were home to dozens of tribes of elves, each living off the land in their own way, and feuding with the rival tribes of orcs that raided for slaves and land and plunder. Despite the arrival of Mad Henry and his warnings to not trust the Empire, many tribes allied themselves with the Legions in their campaigns to push the orcs out of the desirable lands. When the orcs were defeated, the Legions turned on their native allies, pushing them northwest and southwest, into the unfavorable plains that became the Northern and Southern Elflands. Where dozens of tribes once thrived across the continent, now survives a federation of five nations,  preparing behind the crumbling Presidio Line for their chance to retake what was stolen from them in the Empire’s betrayal.

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4
Jul

Frontiers – Nebren Refugee Background (AGE System)

   Posted by: Andrew Linstrom    in AGE System, Frontiers

Continuing speculation on Frontiers as an AGE system game, I present a background:

Nebren Refugee

The invasion of dark-dwelling underfolk into the subterranean cities of Nebre cast hundreds of thousands of dwarves out into the strange light of the sun. With their homes lost to the enemy and the human-controlled surface of their nation embroiled in violent revolution, most dwarves have moved away from their homeland entirely, in a movement called the Dwarven Diaspora. While many have settled in other places in the Old World, and some have even gone east to Xo and Dasago, more still have joined the tide of emigration to the New World. Some of the emigres have settled around the New World, living in the undercity dwarven burgs or scattered homesteads, while some have completed the long journey to the dwarven colony of New Bronok. In their new homes, they provide the skills in mining and craftsmanship that made Nebre famous across the Empire.

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1
Jul

Frontiers As An AGE Game

   Posted by: Andrew Linstrom    in AGE System, Frontiers

I’ve been reading up on the Dragon Age RPG from Green Ronin, up through the Set 2 open playtest material. The system looks uncomplicated to learn and the buzz is that it does combats quickly and colorfully using the stunt point mechanic. It got me thinking of what Frontiers would look like as an AGE system setting.

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