Frontiers – Nebren Refugee Background (AGE System)

   Posted by: Andrew Linstrom   in AGE System, Frontiers

Continuing speculation on Frontiers as an AGE system game, I present a background:

Nebren Refugee

The invasion of dark-dwelling underfolk into the subterranean cities of Nebre cast hundreds of thousands of dwarves out into the strange light of the sun. With their homes lost to the enemy and the human-controlled surface of their nation embroiled in violent revolution, most dwarves have moved away from their homeland entirely, in a movement called the Dwarven Diaspora. While many have settled in other places in the Old World, and some have even gone east to Xo and Dasago, more still have joined the tide of emigration to the New World. Some of the emigres have settled around the New World, living in the undercity dwarven burgs or scattered homesteads, while some have completed the long journey to the dwarven colony of New Bronok. In their new homes, they provide the skills in mining and craftsmanship that made Nebre famous across the Empire.

With the clash of cultures and abundance of xenophobic sentiment in the cities, both against dwarves and on the part of them, it’s no wonder that many take to adventuring. When dwarven adventurers have found a party worthy of their trust, they adopt these comrades as their new home council, working toward the good of the group above their individual well-being. Veterans of the tunnel fighting in Nebre can command high price as mercenaries for their close-quarters fighting experience. Dwarves new to the risks of adventuring are welcomed for their race’s hardiness, courage, and skills with blade, hammer, and cog.

Playing a Nebren Refugee

If you choose to play a Nebren refugee, modify your character as follows:

  • Add 1 to your Constitution ability. Dwarves are renowned for their fortitude.
  • Pick one of the following ability focuses: Constitution (Stamina) or Strength (Climbing)
  • You can speak and read Nebren and Low Treb.
  • Choose a class. You can play either a warrior or a rogue.
Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the results together. If you get the same result twice, re-roll until you get something different.

Nebren Refugee

2d6 RollBenefit
2+1 Strength
3-4Focus: Dexterity (Light Blades)
5Focus: Willpower (Courage)
6Focus: Strength (Axes)
7-8+1 Cunning
9Focus: Cunning (Engineering)
10-11Focus: Perception (Searching)
12+1 Willpower
This entry was posted on Monday, July 4th, 2011 at 6:18 pm and is filed under AGE System, Frontiers. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One comment


Someday I will actually get to sit down at a table and play this game with you.

July 5th, 2011 at 5:38 am

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