9
Jul

Frontiers – Plains Elf Background (AGE System)

   Posted by: Andrew Linstrom   in AGE System, Frontiers

Continuing speculation on Frontiers as an AGE system game, I present a background:

Plains Elf

Before the coming of the Empire, the fertile lands of the New World were home to dozens of tribes of elves, each living off the land in their own way, and feuding with the rival tribes of orcs that raided for slaves and land and plunder. Despite the arrival of Mad Henry and his warnings to not trust the Empire, many tribes allied themselves with the Legions in their campaigns to push the orcs out of the desirable lands. When the orcs were defeated, the Legions turned on their native allies, pushing them northwest and southwest, into the unfavorable plains that became the Northern and Southern Elflands. Where dozens of tribes once thrived across the continent, now survives a federation of five nations,  preparing behind the crumbling Presidio Line for their chance to retake what was stolen from them in the Empire’s betrayal.

Plains elves, as they’re commonly known, are of similar proportion to their glen elf and city elf cousins from across the sea, but their skin is hued a rusty brown, and their hair colors range from black to brown to copper. As a people, they are renowned as hunters and travelers, and the services of a plains elf native guide are highly prized in frontier territories. Though the nations beyond the Presidio Line and some of the villages that survive in “civilized”  lands behave as an anti-colonial insurgency, plains elves traveling as individuals or small groups, while often mistrusted, are allowed to come and go. Plains elves can turn to adventuring as a means to see the wider world beyond their village and to earn their fortune, either to profit themselves or to strengthen their betrayed and angry people.

Playing a Plains Elf

If you choose to play a plains elf, modify your character as follows:

  • Add 1 to your Perception ability. The plains elves are famed for their keen senses.
  • Pick one of the following ability focuses: Dexterity (Bows) or Perception (Tracking).
  • You can speak Low Treb and New Elvish.
  • Choose a class. You can play a warrior, a rogue, or a mage.
Roll twice on the accompanying table for additional benefits. Roll 2d6 and add the results together. If you get the same result twice, re-roll until you get something different.

Plains Elf

2d6 RollBenefit
2+1 Communication
3-4Focus: Perception (Seeing)
5Focus: Perception (Hearing)
6Focus: Cunning (Natural Lore)
7-8+1 Dexterity
9Focus: Constitution (Stamina)
10-11Focus: Dexterity (Stealth)
12+1 Willpower
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